We are pleased to announce the release of Equalizer 0.5, a framework for the
development and deployment of parallel OpenGL applications. Equalizer 0.5
focuses on scalability, most notably by adding pixel compounds for
fill-rate-bound applications and a 2-4x performance increase during sort-last
compositing. The Programming Guide has been extended to 43 pages and covers
various new topics. Preview the content and order your hardcopy today
at lulu.com!
Equalizer 0.5 now uses GLEW to
provide easy-to-use OpenGL extension handling in parallel OpenGL
applications. The new support for off-screen PBuffers on all platforms opens
new use cases for Equalizer-based applications, for example seamless
integration for scalability on multi-GPU workstations. Where available, image
compression during network transfer has been accelerated
using OpenMP.
We would like to thank all individuals and parties who have contributed to the
development of Equalizer 0.5.
The full release notes for version 0.5 are available at
http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.5.0.html.
Commercial support, custom software development and porting services are
available from
Eyescale Software GmbH. Please
contact
info@eyescale.ch
for further information.